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Данные linkpad ( 16 Апреля 2016 ) | |
Количество ссылок на сайт | 20 |
Количество доменов, которые ссылаются на сайт | 16 |
Количество найденных анкоров | 13 |
Исходящие (внешние) ссылки домена | 23 |
Количество доменов, на которые ссылается сайт | 23 |
Количество исходящих анкоров | 23 |
Внешние ссылки главной страницы ( 32 ) | |
ucsc.edu/ | UC Santa Cruz |
quasilinear.com | Quasilinear Research |
twitter.com/rndmcnlly | @rndmcnlly |
createdigitalmusic.com/2010/05/ethereal-dialpad-touch-app-de... | my software toys |
soe.ucsc.edu/people/michaelm | Michael Mateas |
homes.cs.washington.edu/~zoran/ | Zoran Popović |
potassco.sourceforge.net/teaching.html | answer set programming |
research.microsoft.com/en-us/groups/rise/ | Research in Software Engineering (RiSE) |
research.microsoft.com/en-us/um/people/sumitg/ | Sumit Gulwani |
en.wikipedia.org/wiki/Reflective_practice | reflective practice |
en.wikipedia.org/wiki/Lie_group | Lie groups |
cole2.uconline.edu/courses/599008 | Game Platforms (UCSC CMPM164 Winter 2017), |
canvas.ucsc.edu/courses/1338 | Applied ASP (UCSC CMPM 290A Spring 2017) |
canvas.ucsc.edu/courses/7638 | Procedural Content Generation (CMPM 179) |
canvas.ucsc.edu/courses/9814 | AI in Games (UCSC CMPM 244) |
courses.soe.ucsc.edu/courses/cmpm146/Spring15/01 | AI in Games (UCSC CMPM146 Spring 2015) |
cs.washington.edu/homes/ktuite/fdg2010/photocity-fdg2010.pdf | Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors |
portal.acm.org/citation.cfm?doid=1409635.1409685 | Living with Tableau Machine: A Longitudinal Investigation of a Curious Domestic Intelligence |
users.soe.ucsc.edu/~manfred/pubs/open/P6.pdf | Learning Rotations |
games.soe.ucsc.edu/eis | Expressive Intelligence Studio (UCSC) |
games.soe.ucsc.edu/ | Center for Games and Playable Media (UCSC) |
centerforgamescience.org/ | Center for Game Science (UW) |
aaai.org/ | AAAI |
acm.org/ | ACM |
sigcse.org/ | ACM SIGCSE |
ieee.org/ | IEEE |
ieee-cis.org/ | IEEE CIS |
igda.org/ | IGDA |
igda.org/game-education | Game Education SIG |
toplap.org/ | TOPLAP |
hackerdojo.com | Hacker Dojo |
superhappydevhouse.org/ | SuperHappyDevHouse |
Внутренние ссылки главной страницы ( 49 ) | |
# | Game Design Studio III (UCSC CMPM 172) |
/dissertation/ | Mechanizing Exploratory Game Design |
/music/ | my music |
amsmith-cv-2015a.pdf | Curriculum Vitae (pdf) |
amsmith-portfolio-2013a.pdf | Portfolio (pdf, 7.3MB) |
papers/caricatures.pdf | Computational Caricatures: Probing the Game Design Process with AI |
papers/08440847.pdf | Formalizing Visualization Design Knowledge as Constraints: Actionable and Extensible Models in Draco |
papers/tciaig-asp4pcg.pdf | Answer Set Programming for Procedural Content Generation: A Design Space Approach |
papers/PID5953685.pdf | Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration |
papers/MonsterCarlo2.pdf | Monster Carlo 2: Integrating Learning ... |
papers/FDG_19_Understanding_User_Needs_in_Videogame_Moment_R... | Understanding User Needs in Videogame Moment Retrieval |
papers/18102-78731-1-PB.pdf | Talin: A Framework For Dynamic Tutorials Based on the Skill Atoms Theory |
papers/crawling-indexing-retrieving.pdf | Crawling, Indexing, and Retrieving Moments in Videogames |
papers/2018-Draco-InfoVis.pdf | Formalizing Visualization Design ... |
papers/monster-carlo-cig18.pdf | Monster Carlo: an MCTS-based ... |
papers/volz_gecco18.pdf | Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network |
papers/PersonalizedMathematicalWordProblemGeneration.pdf | Personalized Mathematical Word Problem Generation |
papers/treanor-fdg-2015.pdf | AI-Based Game Design Patterns |
papers/pn1061-butlerA.pdf | Automatic Game Progression Design through Analysis of Solution Features |
papers/uist2013_progression.pdf | A Mixed-Initiative Tool for Designing Level Progressions in Games |
papers/fdg2013_shortcuts.pdf | Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design |
papers/fdg2012generation.pdf | A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game |
papers/riddle.pdf | , A Livecoder's Riddle |
papers/iccc11-rational_curiosity.pdf | Knowledge-Level Creativity in Game Design |
papers/iccc11-pattern_language.pdf | Towards Knowledge-Oriented Creativity Support in Game Design |
papers/ieeecig10_ludocore.pdf | Ludocore: A Logical Game Engine For Modeling Videogames |
papers/ieeecig20_vf.pdf | Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games |
papers/Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf | Computational Support for Play Testing Game Sketches |
papers/GAMNLP-19-3.pdf | Retrieving Videogame ... |
papers/DPCGML.pdf | Addressing the Fundamental ... |
papers/KEG_2019_paper_9.pdf | Taking the Scenic Route: Automatic Exploration in Games |
papers/KEG-18_paper_4.pdf | Retrieving Game States with Moment ... |
papers/dagrep_v007_i011_p086_17471.pdf | AI as Reflective Practice |
papers/answer-set-programming-in-proofdoku.pdf | Answer Set Programming in Proofdoku |
papers/wfc_is_constraint_solving_in_the_wild.pdf | WaveFunctionCollapse is Constraint Solving in the Wild |
papers/dagrep_v005_i001_p207_s15051.pdf | MCTS for PCG |
papers/idpv2_samplers.pdf | Open Problem: Reusable Gameplay Trace Samplers |
papers/tuite-hcide-sketchabit.pdf | Emergent Remix Culture in an Anonymous Collaborative Art System |
papers/compton_paper_13.pdf | Anza Island: Novel Gameplay Using ASP |
papers/voxel-pcg.pdf | Two Methods for Voxel Detail Enhancement |
papers/a17-chen.pdf | RoleModel: Towards a Formal Model of Dramatic Roles for Story Generation |
papers/SS08-03-013.pdf | Tableau Machine: A Creative Alien Presence |
papers/ucsc-soe-11-13.pdf | An Inclusive Taxonomy of Player Modeling |
papers/ucsc-soe-10-08.pdf | Learning Rotations Online |
papers/ucsc-soe-08-26.pdf | Transient Rendering |
papers/AIIDE17-playable-experiences.pdf | Playable Experiences at AIIDE 2017 |
papers/amsmith-fdg11.pdf | An Inclusive View of Player Modeling |
papers/prototyping_poster.pdf | Prototyping Games with BIPED |
papers/BAVM2009_poster.pdf | Understanding Video at 30 Billion Frames Per Second with Transient Rendering |
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