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Внешние ссылки главной страницы ( 86 ) | |
github.com/hsdxpro/Excessive-Team | https://github.com/hsdxpro/Excessive-Team |
drive.google.com/file/d/0B33Sh832pOdOMFNXSmxUTWk2czQ/view?us... | https://drive.google.com/file/d/0B33Sh832pOdOMFNXSmxUTWk2czQ/view?usp=sharing |
github.com/sole/tween.js | https://github.com/sole/tween.js |
interplayoflight.wordpress.com/2013/12/30/readings-on-physic... | http://interplayoflight.wordpress.com/2013/12/30/readings-on-physically-based-rendering/ |
artisaverb.info/PBT.html | http://artisaverb.info/PBT.html |
hdrlabs.com/sibl/archive.html | http://www.hdrlabs.com/sibl/archive.html |
seblagarde.wordpress.com/2014/04/14/dontnod-physically-based... | http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ |
drive.google.com/file/d/0B33Sh832pOdOODVPVUhKemlpdmM/edit?us... nofollow | https://drive.google.com/file/d/0B33Sh832pOdOODVPVUhKemlpdmM/edit?usp=sharing |
drive.google.com/file/d/0B33Sh832pOdOU21QU3JhdERvRGc/edit?us... | https://drive.google.com/file/d/0B33Sh832pOdOU21QU3JhdERvRGc/edit?usp=sharing |
en.wikipedia.org/wiki/Depth_of_field | http://en.wikipedia.org/wiki/Depth_of_field |
howtogeek.com/101728/the-how-to-geek-guide-to-custom-photo-b... | here |
en.wikipedia.org/wiki/F-number | http://en.wikipedia.org/wiki/F-number |
en.wikipedia.org/wiki/Pinhole_camera | http://en.wikipedia.org/wiki/Pinhole_camera |
en.wikipedia.org/wiki/Focal_length | http://en.wikipedia.org/wiki/Focal_length |
dice.se/wp-content/uploads/BF3_NFS_WhiteBarreBrisebois_Siggr... | http://dice.se/wp-content/uploads/BF3_NFS_WhiteBarreBrisebois_Siggraph2011.pdf |
crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf | http://www.crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf |
bartwronski.com/2014/04/07/bokeh-depth-of-field-going-insane... | http://bartwronski.com/2014/04/07/bokeh-depth-of-field-going-insane-part-1/ |
en.wikipedia.org/wiki/Motion_blur | http://en.wikipedia.org/wiki/Motion_blur |
john-chapman-graphics.blogspot.hu/2013/01/what-is-motion-blu... | http://john-chapman-graphics.blogspot.hu/2013/01/what-is-motion-blur-motion-pictures-are.html |
mynameismjp.wordpress.com/the-museum/samples-tutorials-tools... | http://mynameismjp.wordpress.com/the-museum/samples-tutorials-tools/motion-blur-sample/ |
gamedev.net/page/community/iotd/index.html/_/hybrid-motion-b... | http://www.gamedev.net/page/community/iotd/index.html/_/hybrid-motion-blur-r321 |
devlog-martinsh.blogspot.hu/2013/05/image-imperfections-and-... | http://devlog-martinsh.blogspot.hu/2013/05/image-imperfections-and-film-grain-post.html |
en.wikipedia.org/wiki/Lens_flare | http://en.wikipedia.org/wiki/Lens_flare |
john-chapman-graphics.blogspot.hu/2013/02/pseudo-lens-flare.... | http://john-chapman-graphics.blogspot.hu/2013/02/pseudo-lens-flare.html |
resources.mpi-inf.mpg.de/lensflareRendering/ | http://resources.mpi-inf.mpg.de/lensflareRendering/ |
en.wikipedia.org/wiki/Bloom_(shader_effect) | http://en.wikipedia.org/wiki/Bloom_(shader_effect) |
de45xmedrsdbp.cloudfront.net/Resources/files/The_Technology_... | https://de45xmedrsdbp.cloudfront.net/Resources/files/The_Technology_Behind_the_Elemental_Demo_16x9-1248544805.pdf |
software.intel.com/en-us/articles/compute-shader-hdr-and-blo... | https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom |
en.wikipedia.org/wiki/Glare_(vision) | http://en.wikipedia.org/wiki/Glare_(vision) |
resources.mpi-inf.mpg.de/hdr/peffects/krawczyk05sccg.pdf | http://resources.mpi-inf.mpg.de/hdr/peffects/krawczyk05sccg.pdf |
en.wikipedia.org/wiki/Vignetting | http://en.wikipedia.org/wiki/Vignetting |
devlog-martinsh.blogspot.hu/2011/12/glsl-depth-of-field-with... | http://devlog-martinsh.blogspot.hu/2011/12/glsl-depth-of-field-with-bokeh-v24.html |
qctwit.blogspot.hu/2012/01/glsl-vignette-and-alpha.html | http://qctwit.blogspot.hu/2012/01/glsl-vignette-and-alpha.html |
en.wikipedia.org/wiki/Chromatic_aberration | http://en.wikipedia.org/wiki/Chromatic_aberration |
gamedev.stackexchange.com/questions/58408/how-would-you-impl... | http://gamedev.stackexchange.com/questions/58408/how-would-you-implement-chromatic-aberration |
dl8.me/camera/client/ | http://dl8.me/camera/client/ |
crytek.com/cryengine/presentations/cryengine-3-rendering-tec... | here |
cambridgeincolour.com/learn-photography-concepts.htm | http://www.cambridgeincolour.com/learn-photography-concepts.htm |
github.com/Yours3lf/gl_browser_gui | https://github.com/Yours3lf/gl_browser_gui |
en.wikipedia.org/wiki/Flow_(psychology) | The Flow |
vis.uni-stuttgart.de/~dachsbcn/download/rsm.pdf | http://www.vis.uni-stuttgart.de/~dachsbcn/download/rsm.pdf |
vis.uni-stuttgart.de/~dachsbcn/download/sii.pdf | http://www.vis.uni-stuttgart.de/~dachsbcn/download/sii.pdf |
homepage.cs.uiowa.edu/~cwyman/publications/files/multiResSpl... | http://homepage.cs.uiowa.edu/~cwyman/publications/files/multiResSplat4Indirect/multiResolutionSplatting.pdf |
cgg.mff.cuni.cz/~jaroslav/papers/mlcourse2012/mlcourse2012%2... | http://cgg.mff.cuni.cz/~jaroslav/papers/mlcourse2012/mlcourse2012%20-%2005%20-%20dachsbacher_notes.pdf |
cg.ivd.kit.edu/publications/2012/RSMC/RSMC.pdf | http://cg.ivd.kit.edu/publications/2012/RSMC/RSMC.pdf |
cg.ivd.kit.edu/downloads/i3d2011ssbc.pdf | http://cg.ivd.kit.edu/downloads/i3d2011ssbc.pdf |
mpi-inf.mpg.de/~ritschel/Papers/ClusteredVisibility.pdf | http://www.mpi-inf.mpg.de/~ritschel/Papers/ClusteredVisibility.pdf |
nichego-novogo.net/temp/RSM1.rar | http://www.nichego-novogo.net/temp/RSM1.rar |
tobias-franke.eu/?dev | http://www.tobias-franke.eu/?dev |
research.nvidia.com/publication/interactive-indirect-illumin... | https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing |
icare3d.org/research-cat/publications/gigavoxels-a-voxel-bas... | http://www.icare3d.org/research-cat/publications/gigavoxels-a-voxel-based-rendering-pipeline-for-efficient-exploration-of-large-... |
seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-SparseV... | http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-SparseVoxelization.pdf |
on-demand.gputechconf.com/gtc/2012/presentations/S0610-GTC20... | http://on-demand.gputechconf.com/gtc/2012/presentations/S0610-GTC2012-Octree-Voxelization-Global.pdf |
on-demand.gputechconf.com/gtc/2014/presentations/S4552-rt-vo... | http://on-demand.gputechconf.com/gtc/2014/presentations/S4552-rt-voxel-based-global-illumination-gpus.pdf |
fumufumu.q-games.com/archives/Cascaded_Voxel_Cone_Tracing_fi... | Demo with source: https://github.com/domme/VoxelConeTracing |
geeks3d.com/20121214/voxel-cone-tracing-global-illumination-... | http://www.geeks3d.com/20121214/voxel-cone-tracing-global-illumination-in-opengl-4-3/ |
vimeo.com/75698788 | http://vimeo.com/75698788 |
youtube.com/watch?v=SUiUlRojBpM | http://www.youtube.com/watch?v=SUiUlRojBpM |
realtimevoxels.blogspot.hu/ | http://realtimevoxels.blogspot.hu/ |
altdevblogaday.com/2013/01/31/implementing-voxel-cone-tracin... | http://www.altdevblogaday.com/2013/01/31/implementing-voxel-cone-tracing/ |
software.intel.com/en-us/articles/layered-reflective-shadow-... | https://software.intel.com/en-us/articles/layered-reflective-shadow-maps-for-voxel-based-indirect-illumination |
crytek.com/download/Light_Propagation_Volumes.pdf | http://www.crytek.com/download/Light_Propagation_Volumes.pdf |
crytek.com/cryengine/cryengine3/presentations/cascaded-light... | http://www.crytek.com/cryengine/cryengine3/presentations/cascaded-light-propagation-volumes-for-real-time-indirect-illumination |
vis.uni-stuttgart.de/~dachsbcn/download/lpv.pdf | http://www.vis.uni-stuttgart.de/~dachsbcn/download/lpv.pdf |
crytek.com/download/2010-I3D_CLPV.ppt | http://www.crytek.com/download/2010-I3D_CLPV.ppt |
web.cs.wpi.edu/~emmanuel/courses/cs563/S12/slides/cs563_xin_... | http://web.cs.wpi.edu/~emmanuel/courses/cs563/S12/slides/cs563_xin_wang_lpv_wk7_p2.pdf |
jiddo.net/index.php/projects/other-projects/80-thesis-octree... | http://www.jiddo.net/index.php/projects/other-projects/80-thesis-octree-lpv |
rafwrobel.com/lpv/lpv.zip | http://www.rafwrobel.com/lpv/lpv.zip |
3d.benjamin-thaut.de/Files/file.php?id=8 | http://3d.benjamin-thaut.de/Files/file.php?id=8 |
blog.blackhc.net/wp-content/uploads/2010/07/LPVPrototype.zip | http://blog.blackhc.net/wp-content/uploads/2010/07/LPVPrototype.zip |
developer.nvidia.com/dx11-samples | nvidia DX11 sdk |
youtube.com/watch?v=vPQ3BbuYVh8 | http://www.youtube.com/watch?v=vPQ3BbuYVh8 |
lionhead.com/blog/2014/april/17/dynamic-global-illumination-... | http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/ |
mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf | http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf |
kayru.org/articles/dssdo/ | http://kayru.org/articles/dssdo/ |
gdcvault.com/play/1015326/Deferred-Radiance-Transfer-Volumes... | http://www.gdcvault.com/play/1015326/Deferred-Radiance-Transfer-Volumes-Global |
codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-v... | http://codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-volumes/ |
graphics.cs.aueb.gr/graphics/docs/papers/RadianceHintsPrepri... | http://graphics.cs.aueb.gr/graphics/docs/papers/RadianceHintsPreprint.pdf |
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extremeistan.wordpress.com/2015/03/24/lge-source-code-releas... | LGE source code released |
extremeistan.wordpress.com/2015/01/02/2014-in-review/ | 2014 in review |
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extremeistan.wordpress.com/2014/12/24/tweening-and-easing/ | Tweening and Easing |
extremeistan.wordpress.com/2014/10/07/experimenting-with-phy... | Experimenting with Physically based rendering in Blender Cycles |
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extremeistan.wordpress.com/2014/07/22/the-flow/comment-page-... | The Flow |
extremeistan.wordpress.com/2014/10/07/experimenting-with-phy... | Experimenting with Physically… |
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