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Gabriel Zachmann
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Данные linkpad ( 21 Февраля 2015 ) | |
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Внешние ссылки главной страницы ( 66 ) | |
cgvr.cs.uni-bremen.de | Computer Graphics Group |
cgvr.informatik.uni-bremen.de/people.shtml | Helga Reinermann |
cgvr.informatik.uni-bremen.de/research.shtml | research pages |
cgvr.informatik.uni-bremen.de/theses.shtml | Diploma Theses |
cgvr.informatik.uni-bremen.de/teaching.shtml | courses |
scholar.google.de/citations?hl=en&user=lQJNIOMAAAAJ | Google Scholar citations |
ams.org/mathscinet/collaborationDistance.html | MR Collaboration Distance |
linkedin.com/in/gabrielzachmann | <img> |
conferences.computer.org/vr/ | IEEE VR |
vriphys2015.sciencesconf.org/ | VRIPHYS 2015 |
vriphys2014.uni-bremen.de | 11th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) |
eurovr14.uni-bremen.de | EuroVR conference |
icategve14.uni-bremen.de | 24th International Conference on Artificial Reality and Telexistence (ICAT 2014) and the 19th Eurographics Symposium on ... |
vrar2014.uni-bremen.de | GIVRAR-Workshop |
humanbrainproject.eu | Human Brain Project |
humanbrainproject.eu/en_GB/participate/competitive-calls-pro... | Competitive Call for additional project partners |
scss.tcd.ie/postgraduate/msciet/ | Interactive Entertainment Technology |
vriphys2013.inria.fr | VRIPHYS 2013 |
fb-gdv.gi.de/graphische-datenverarbeitung-gdv/fachbereich-gd... | GI VR/AR |
hapticsig.org | HapticSIG |
eurovr-association.org | EuroVR Association |
sciviscontest.visweek.org/2013/ | Scientific Visualization Contest 2013 |
visweek.org | VisWeek 2011 |
sciviscontest.visweek.org/2012/ | Scientific Visualization Contest 2012 |
research.org.cy/EN/ | Cyprus Research Promotion Foundation (RPF) |
sciviscontest.visweek.org/2011/ | Scientific Visualization Contest 2011 |
icpr2012.org/ | ICPR 2012 |
conferences.computer.org/vr/2007 | IEEE VR 2007 |
net-wms.ercim.org/ | Net-WMS |
ia-vt.de/ | Innovationsallianz Virtuelle Techniken |
dfg.de | DFG |
digitalmedia-bremen.de/en | Digital Media |
cgvr.cs.uni-bremen.de/research.shtml | Research |
vrcom.de | VRCom |
cgvr.informatik.uni-bremen.de/publications.shtml | group's Publications page |
springer.com/computer/swe/book/978-0-387-09765-7 | Encyclopedia of Parallel Computing |
cg.in.tu-clausthal.de/research/handtracking/index.shtml | Inner Sphere Trees and Their Application to Collision Detection |
cg.in.tu-clausthal.de/research/haptesha | 3-DOF vs. 6-DOF - Playful Evaluation of Complex Haptic Interactions |
cg.in.tu-clausthal.de/publications.shtml#Zach06a | A Model for the Expected Running Time of Collision Detection using AABB Trees |
akpeters.com/product.asp?ProdCode=2353 | Geometric Data Structures for Computer Graphics |
daad.de/veranstaltungen/stipendiatentreffen/st/de/18245-daad... | Meeting of DAAD-Scholarship Holders |
icec2012.org | ICEC 2012, 11th International Conference on Entertainment Computing |
ifib.informatik.uni-oldenburg.de/till2011/ | TILL 2011 |
drops.dagstuhl.de/opus/volltexte/2008/1634 | Dagstuhl Seminar ``Virtual Realities'', |
mevis.de/~klein/star.html | Advanced Algorithms in Medical Computer Graphics |
give.nl/movie/ | MOVIE Workshop |
siacg.ccg.pt/ | http://www.siacg.ccg.pt/ |
bonner-thesen.de/ | Bonner Thesen -- Ein Aktionsplan der Jungen Informatik |
cgvr.cs.uni-bremen.de/teaching.shtml | Teaching |
perl.plover.com/yak/presentation/ | Conference Presentation Judo |
random.yahoo.com/bin/ryl/ | No |
maps.google.com/maps?f=q&hl=en&q=berlin&ie=UTF8&t=k&om=1&ll=... | This |
eff.org/blueribbon.html | Blue Ribbon Anti-Censorship Campaign! |
gilc.org/ | Global Internet Liberty Campaign |
crypto.de/ | Internet-Aktion gegen eine Kryptographie-Regelung |
spam.abuse.net/spam/ | Boycott Internet spam! |
teamone.de/selfaktuell/talk/rechtundlinks.htm | Freedom for Links! |
petition.eurolinux.org | <img> |
vim.org | <img> |
lynx.browser.org/ | <img> |
mutt.org/ | <img> |
dmoz.org/ | <img> |
lwn.net/ | <img> |
validator.w3.org/check?uri=http%3A%2F%2Fcs.uni-bremen.de%2F%... | <img> |
jigsaw.w3.org/css-validator/validator?uri=cs.uni-bremen.de/~... | <img> |
e-recht24.de/muster-disclaimer.htm | Quelle http://www.e-recht24.de/muster-disclaimer.htm |
Внутренние ссылки главной страницы ( 86 ) | |
morepics.html | <img> |
resume/bio_short.html | Short Bio |
resume/bio_1000_chars_de.html | Lebenslauf in 200 Wörtern |
resume/bio_1000_chars_en.html | Bio in 200 words |
resume/cv_3pages.pdf | 3-Page CV |
coldet/index.html | collision detection |
projects/fhg/correction.html | Correction of tracking errors |
projects/fhg/vr_systems.html | VR System design and implementation |
projects/fhg/ait.html | AIT |
projects/fhg/ems.html | Virtual Assembly Simulation |
projects/fhg/robcad.html | Integration of VR and CAD (Robcad/Man) |
projects/fhg/volkswagen.html | Volkswagen |
projects/fhg/detroit.html | Detroit Auto Show |
projects/fhg/shows.html | Miscellaneous shows |
projects/fhg/oldies.html | Oldies |
projects/bonn/image_manip_ogl/index.html | Image Manipulation using OpenGL |
projects/bonn/virtual_cities/index.html | Natural Interaction with Virtual Cities |
papers/Adaptive Bitonic Sorting.pdf | Adaptive Bitonic Sorting |
papers/gpu-abisort-ipdps-2006.html | GPU-ABiSort: Optimal Parallel Sorting on Stream Architectures |
papers/date06.html | Space-Efficient FPGA-Accelerated Collision Detection for Virtual Prototyping |
papers/wscg06.html | Hardware-Accelerated Collision Detection using Bounded-Error Fixed-Point Arithmetic |
papers/TechRepKineticBV.pdf | Kinetic Bounding Volume Hierarchies for Collision Detection of Deformable Objects |
papers/patent.html | Patent on Collision Detection |
papers/siggraph05-poster.html | The Expected Running Time of Hierarchical Collision Detection |
papers/deform_colldet_eg04.html | Collision Detection for Deformable Objects |
papers/wscg05.html | Interpolation Search for Point Cloud Intersection |
papers/vmv04.html | Hardware-Accelerated Ambient Occlusion Computation |
papers/point_based_cag04.html | Point Cloud Surfaces using Geometric Proximity Graphs |
papers/pointcoll_eg2004.html | Point Cloud Collision Detection |
papers/siggraph04-sketch.html | Nice and Fast Implicit Surfaces over Noisy Point Clouds |
papers/gpu_colldet_techrep.html | Object-Space Interference Detection on Programmable Graphics Hardware |
papers/point-based-symp.html | Proximity Graphs for Defining Surfaces over Point Clouds |
papers/cgi2004_fec.html | Visual-fidelity dataglove calibration |
papers/orientation.html | Consistent Normal Orientation for Polygonal Meshes |
papers/vmv03.html | ADB-Trees: Controlling the Error of Time-Critical Collision Detection |
papers/gd03.html | Object-Space Interference Detection on Programmable Graphics Hardware |
papers/vrst03.html | Time-Critical Collision Detection Using an Average-Case Approach |
papers/collchip_techrep.html | High-Performance Collision Detection Hardware |
papers/wscg.html | An Architecture for Hierarchical Collision Detection |
papers/vrst02.html | Minimal Hierarchical Collision Detection |
papers/grafiktag.html | Natural Interaction in Virtual Environments |
papers/ce2001.html | Natural and Robust Interaction in Virtual Assembly Simulation |
papers/gtec01.html | Optimizing the Collision Detection Pipeline |
papers/diss.html | Virtual Reality in Assembly Simulation -- Collision Detection, Simulation Algorithms, and Interaction Techniques |
papers/cag99.html | Virtual Reality as a Tool for Verification of Assembly and Maintenance Processes |
papers/asme98.html | Integrating Virtual Reality for Virtual Prototyping |
papers/vrais98.html | Rapid Collision Detection by Dynamically Aligned DOP-Trees |
papers/vr-for-industry.html | VR-Techniques for Industrial Applications |
papers/asme97.html | Real-time and Exact Collision Detection for Interactive Virtual Prototyping |
papers/cgi97.html | Distortion Correction of Magnetic Fields for Position Tracking |
papers/vrst96.html | A Language for Describing Behavior of and Interaction with Virtual Worlds |
papers/vrst-colorplates.html | Color plates |
papers/vrw96.html | Virtual Prototyping Examples for Automotive Industries |
papers/BoxTree.html | improved version |
papers/BoxTree-appendix.html | appendix |
papers/colldet-thesis.html | Exact and Fast Collision Detection |
cg_in_schule/ | Computer-Graphik in der Schule -- Algorithmisches Denken mit Computer-Graphik |
talks/colldet_medical_apps_eg08.pdf | Collision Detection for Medical Applications |
talks/Kinetic_CollDet_Bonn.pdf | Kinetic Bounding Volume Hierarchies and Collision Detection |
talks/asi_workshop_07.pdf | paper |
talks/asi_workshop_07_slides.pdf | slides |
talks/Volkswagen Konzerntagung.pdf | Invited Talk |
talks/eg06_tutorial_pointclouds.pdf | Collision Handling and its Applications |
talks/eg05_tutorial.pdf | Collision Handling in Dynamic Simulation Environments |
talks/vr05_colldet_tut/index.html | Real-Time Collision Detection for Dynamic Virtual Environments |
talks/toulouse.pdf | Efficient collision detection for VR and simulation software |
talks/geom_data_structures/index.html | Tutorial "Geometric Data Structures for Computer Graphics" |
talks/eg_tutorial.pdf | Tutorial "Geometric Data Structures for Computer Graphics" |
talks/eg_tutorial_handouts.pdf | Handouts |
talks/virtual_prototyping_tutorial.pdf | Tutorial "Virtual Reality for Virtual Prototyping" |
talks/tracking-calibration.pdf | Invited Tutorial "How to calibrate a CAVE" |
talks/final.pdf | Invited Talk "Virtual Reality in Assembly Simulation -- Collision Detection, Simulation Algorithms, and Interaction Techni... |
Bonner-Thesen.pdf | Kopie in PDF |
praesentation-regeln.html | Ten Golden Rules for Presentations |
software/ | stuff I hacked up |
benchmarks/java-vs-c++.html | benchmarks |
benchmarks/R10000/index.html | benchmarks |
progr/guidelines.html | programming guidelines for C and C++ |
progr/template.c | C files |
progr/template.h | header files |
progr/template.cpp | C++ files |
more/computerthoughts.html#microsoft | Fun |
vim | my vim page |
mutt | my mutt page |
latex/index.html | Latex related stuff |
more/index.html | Yes |
Domain Name:GABRIELZACHMANN.ORG
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